The main task is to explore and evaluate several memory game designs for probing music cognition, games that could be effective in probing the underlying phenotype (e.g, relative pitch, contour perception), its variability, as well as being intrinsically motivating (Burgoyne et al., 2013; Honing, 2021). An example is Memory or the Matching Pairs game. For this, several variants could be explored and evaluated, as well as applying the proper statistical methods to analyse the results. This project requires a creative student with an idiosyncratic mind. The project will lead either to a literature thesis or a Master thesis.
Burgoyne, J. A., Bountouridis, D., Balen, J. van, & Honing, H. (2013). Hooked: A Game For Discovering What Makes Music Catchy. In A. De Souza Britto, F. Gouyon, & S. Dixon (Eds.), ISMIR (pp. 245–250). Curitiba, Brazil.
Eerola, T., Armitage, J., Lavan, N., & Knight, S. (2021). Online Data Collection in Auditory Perception and Cognition Research: Recruitment, Testing, Data Quality and Ethical Considerations. Auditory Perception & Cognition, 1–30. doi: 10.1080/25742442.2021.2007718
Harrison, P. M. C., Collins, T., & Müllensiefen, D. (2017). Applying modern psychometric techniques to melodic discrimination testing: Item response theory, computerised adaptive testing, and automatic item generation. Scientific Reports, 7(1), 1–18.
Honing, H. (2018). The Origins of Musicality. Cambridge, Mass.: The MIT Press.
Honing, H. (2021). Lured into listening: Engaging games as an alternative to reward-based crowdsourcing in music research. Zeitschrift für Psychologie, 229(4). doi: 10.1027/2151-2604/a000474 [PsyArXiv]